I will do almost all of my develeopment work in a Mac for iPhone and iPad at the moment. I will not cover Android devices as I like to focus on the more important topics that will help me make a game in the first place.
Also, I’ve realized that with every Android Studio and Gradle update, things stop working and I have to spend too much time to fix things. I am not an Android programmer, but I am sure I can always figure out how to deploy to Android devices when I have a game ready! If you intend to deploy to Android at the end and you are not using a Mac, not need to worry as you can always learn and develop on a Windows or Linux machine without worrying about the device yet.
So, lets focus on Game Engine, Database, AI, Network Programming, Content Creation, etc… first!
We can install Axmol in macOS, Windows or Linux.
After installing and testing Axmol, we will go through a quick review of the engine’s features and tools.