Simple Example Spirograph Example I will use the Node class in this post to demonstrate how to create one and how to use it in two simple examples. Simple Example Lets make a class that draws a simple shape on the screen and then move it … [Continue reading]
Node
The Node Class This class is the base class for some of the most important classes that allow us to show something on the screen (Layer, Sprite, Label, Menu, etc...). It also is the base class for the Scene Graph elements (Scene) that allow us to … [Continue reading]
Cocos2d-x Project Structure
Xcode Project Structure The AppDelegate and The Director Class Clean Up The HelloWorldScene Class Xcode Project Structure If we create a new Cocos2d-x project, we will see that four files (two classes) contain the code for thas particular … [Continue reading]
Cocos2d-x 4.0 Basics
Cocos2d-x v4.0 is just released recently. Most of the original posts I wrote were in v3.17.2 but I think they should work in v4.0 just fine. I'll try to update them gradually if they are not updated already. Cocos2d-x version 4.0 uses Metal … [Continue reading]
Storage and a Version Control System (Git)
Local storage Homebrew Installing Git Installing Git LFS Setting up a Bitbucket account Creating a project and move it to Bitbucket Ignoring the unwanted files in git Adding Git LFS tracks We should soon be able to start doing … [Continue reading]
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